Game | Image | Notes |
---|---|---|
Fallout 4 | The basic worldmap. Each square on the grid corresponds to four cells (2x2). | |
Far Harbor | Map of Far Harbor, to scale. As is the established convention for DLCs, each square on the grid corresponds to one cell. As can be seen, it adds a landmass comparable to about 20% of the Commonwealth. |
Game | Image | Notes |
---|---|---|
Fallout 4 | The basic worldmap. Each square on the grid corresponds to four cells (2x2). | |
Fallout: New Vegas | Map of the Mojave, the subject of infinite controversy among players, based on a simple misunderstanding: Each square on the grid corresponds to no less than sixteen cells (4x4), with the map having a smaller scale than either Fallout 4 or Fallout 3s maps. | |
Fallout 3 | The Capital Wasteland is presented at a scale half-way between 4 and New Vegas: Each square grid represents nine cells (3x3). |
Far Harbor | Old World Blues | Honest Hearts | Point Lookout | Broken Steel |
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Fallout 4 | Skyrim |
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Fallout: New Vegas | Oblivion |
Fallout 3 | Morrowind |
Far Harbor | Old World Blues | Honest Hearts | Point Lookout | Broken Steel |
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Dragonborn | Shivering isles | Bloodmoon |